Day 21
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#define Day21
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using System.Diagnostics;
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using System.Threading.Channels;
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using AoC2021;
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#if Day21
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var states = File.ReadAllLines("day21/input")
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.Select(l => new State() {pos = int.Parse(l[l.Length-1].ToString()) - 1, score = 0})
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.ToList();
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// states = new List<State>() {
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// new State() {pos = 3, score = 0},
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// new State() {pos = 7, score = 0},
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// };
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var states2 = states.Select(s => s.Copy()).ToList();
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var bla = Enumerable.Range(1, 3).SelectMany(x =>
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Enumerable.Range(1, 3).SelectMany(y => Enumerable.Range(1, 3).Select(z => new {x = x, y = y, z = z})))
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.Select(p => p.x + p.y + p.z).GroupBy(x => x).ToDictionary(x => x.Key, x => x.Count()); //ForEachAsList(p => Console.WriteLine(p));
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bla.ForEachAsList(b => Console.WriteLine($"{b.Key}: {b.Value}"));
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// System.Environment.Exit(0);
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int curPlayer = 0;
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int dieThrows = 0;
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int deterministic = 99;
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while (states[GetOtherPlayer(curPlayer)].score < 1000) {
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dieThrows += 3;
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var sumDie = GetDeterministic100Die().Take(3).Sum();
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states[curPlayer].pos += sumDie;
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states[curPlayer].pos %= 10;
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states[curPlayer].score += states[curPlayer].pos + 1;
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curPlayer = GetOtherPlayer(curPlayer);
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}
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var minScore = states.Select(s => s.score).Min();
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Console.WriteLine(minScore * dieThrows);
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//------------------
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Stopwatch sw = new Stopwatch();
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sw.Start();
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Stack<CompleteState> stack = new Stack<CompleteState>();
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stack.Push(new CompleteState(0, new StateRec(states2[0].pos, states2[0].score), new StateRec(states2[1].pos, states2[1].score), 1));
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long countWin0 = 0;
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long countWin1 = 0;
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while (stack.Count > 0) {
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(int cur, StateRec p0, StateRec p1, long winTimes) = stack.Pop();
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StateRec curP = cur == 0 ? p0 : p1;
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AddState(Add(curP, 3), cur, p0, p1, winTimes * 1);
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AddState(Add(curP, 4), cur, p0, p1, winTimes * 3);
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AddState(Add(curP, 5), cur, p0, p1, winTimes * 6);
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AddState(Add(curP, 6), cur, p0, p1, winTimes * 7);
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AddState(Add(curP, 7), cur, p0, p1, winTimes * 6);
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AddState(Add(curP, 8), cur, p0, p1, winTimes * 3);
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AddState(Add(curP, 9), cur, p0, p1, winTimes * 1);
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}
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sw.Stop();
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Console.WriteLine(sw.Elapsed);
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Console.WriteLine(countWin0);
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Console.WriteLine(countWin1);
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StateRec Add(StateRec s, int die) {
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int newPos = (s.pos + die) % 10;
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return new StateRec(newPos, s.score + newPos + 1);
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}
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IEnumerable<int> GetDeterministic100Die() {
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while (true) {
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deterministic = (deterministic + 1) % 100;
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yield return deterministic + 1;
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}
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}
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int GetOtherPlayer(int player) => player == 0 ? 1 : 0;
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void AddState(StateRec stateRec, int curPlayer, StateRec p0, StateRec p1, long winTimes) {
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if (stateRec.score >= 21) {
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if (curPlayer == 0) {
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countWin0 += winTimes;
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} else {
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countWin1 += winTimes;
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}
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} else {
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if (curPlayer == 0) {
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stack.Push(new CompleteState(GetOtherPlayer(curPlayer), stateRec, p1, winTimes));
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} else {
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stack.Push(new CompleteState(GetOtherPlayer(curPlayer), p0, stateRec, winTimes));
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}
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}
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}
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class State {
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public int pos { get; set; }
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public int score { get; set; }
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public State Copy() {
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return new State() {pos = pos, score = score};
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}
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public override string ToString() {
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return $"Pos: {pos}, Score: {score}";
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}
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}
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record StateRec(int pos, int score);
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record CompleteState(int curPlayer, StateRec player0, StateRec player1, long winTimes);
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#endif
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@ -0,0 +1,2 @@
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Player 1 starting position: 7
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Player 2 starting position: 8
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