Day 22 simpler version
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Day22.cs
46
Day22.cs
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@ -1,7 +1,6 @@
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#define Day22
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#if Day22
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using System.Text.RegularExpressions;
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using AoC2021;
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var regex = new Regex(@"(?<turn>on|off) x=(?<xstart>-?\d+)\.\.(?<xend>-?\d+),y=(?<ystart>-?\d+)\.\.(?<yend>-?\d+),z=(?<zstart>-?\d+)\.\.(?<zend>-?\d+)");
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@ -10,12 +9,26 @@ var changes = File.ReadAllLines("day22/input")
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.Select(From)
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.ToList();
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PartOne(changes);
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PartTwo(changes);
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PartTwoSimpler(changes);
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void PartTwoSimpler(List<Change> changes) {
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var onCuboids = new List<Cuboid>();
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foreach (var change in changes) {
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var newOnCuboids = onCuboids.Where(c => !c.Outside(change)).Select(c => c.CutCommonPart(change)).ToList();
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if (change.turnOn) {
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onCuboids.Add(new Cuboid() {from = change.from, to = change.to, negative = false});
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}
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onCuboids.AddRange(newOnCuboids);
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}
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var total = onCuboids.Select(c => c.NumberOfCubes()).Sum();
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Console.WriteLine(total);
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}
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void PartTwo(List<Change> changes) {
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int i = 0;
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var onCuboids = new List<Cuboid>();
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foreach (var change in changes) {
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@ -68,6 +81,8 @@ Change From(Match m) {
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record Change(bool turnOn, Point from, Point to);
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record Point(int x, int y, int z);
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class Cuboid {
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public bool negative { get; set; } // used for part two simpler version only
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public Point from { get; set; }
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public Point to { get; set; }
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@ -77,7 +92,7 @@ class Cuboid {
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&& change.from.z <= from.z && change.to.z >= to.z;
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}
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bool Outside(Change change) {
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public bool Outside(Change change) {
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return change.to.x < from.x || change.from.x > to.x
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|| change.to.y < from.y || change.from.y > to.y
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|| change.to.z < from.z || change.from.z > to.z;
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@ -88,7 +103,8 @@ class Cuboid {
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long y = to.y - from.y + 1;
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long z = to.z - from.z + 1;
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return x * y * z;
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long total = x * y * z;
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return negative ? -total : total;
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}
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public List<Cuboid> Cut(Change change) {
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@ -169,5 +185,25 @@ class Cuboid {
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return newCuboids;
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}
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public Cuboid CutCommonPart(Change change) {
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if (Outside(change)) {
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throw new Exception();
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}
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return new Cuboid() {
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negative = !this.negative,
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from = new Point(
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Math.Max(from.x, change.from.x),
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Math.Max(from.y, change.from.y),
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Math.Max(from.z, change.from.z)
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),
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to = new Point(
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Math.Min(to.x, change.to.x),
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Math.Min(to.y, change.to.y),
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Math.Min(to.z, change.to.z)
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)
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};
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}
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}
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#endif
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